Friday, October 19, 2007

The Arcanist!

I'm happy right now! I finally finished the Arcanist class for Ironcarnum. That thing's been sitting unfinished for forever.

The class seems fairly full on abilities, but actually they are all just special interfaces with the existing Ironcarnum system. This is intentional, because having a class full of unique magical abilities sort of defeats the philosophy behind Ironcarnum in the first place (that is, putting magic in the hands of anyone who wants it). However, the Arcanist is clearly the undisputed master of magic, with all the bonuses he gets.

I'm a little worried that the class is a bit full, but the low BAB and BDB should help balance things. Ooh, I just remembered that I need to actually specify his Hit Dice as well, duh.

Basically, the Arcanist just gets lots of fuel to power the spells he learns with his feats. Free Focus tokens, reduction in Focus Option costs, and the ability to exceed Focus limits all let him flex his arcane muscles harder than the average magic user, and really put the Focus subsystem to good use, which was the intention. To promote flexibility and greater system use, he also has the ability to Wildcard some Arcane feats, similar to the Man-at-Arms, so that he can always pull out the spell that he needs. If I end up needing to cut back on something this'll be the first to get dropped, I think.

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